Here's a gameplay of Outrun Enhanced remake on Mega Bezel Commodore Pack Amiga 600 HD + JVC TM-H150CG PVM (aka CRT Series Bezeltron-002M) on Retroarch 'Cannonball' core.
Sega 1986 classic Outrun had a very, VERY low quality Amiga porting by US Gold one year after the coin-op release: everything from the cult soundtrack, the graphic and performance was messed up in a somewhat rushed and disappointing conversion. To add insult to injury, they even added an horrible digital voice intro, kind of a warning of how bad the gameplay was going to be as soon as START is pressed.
Cheesy assets + poor palette + unplayable framerate = Amiga Outrun from US Gold |
Fastforward to 2009, coder Chris White started building his own Outrun engine from scratch, fixing bugs and adding native widescreen, hi-res rendering, new game modes and lots of quality-of-life enhancements. The engine was named Cannonball after the movie that was the main source of inspiration for Yu Suzuki masterpiece.
David Carradine is... CannonBILL! |
In 2017 Lantus360 aka Modern Vintage Gamer released his own Amiga RTG porting of Cannonball to Aminet, finally fixing the outrage to Amiga enthusiasts after 30 years: much high hardware requirements and feature/performance compromises aims this porting to a pretty restricted user base.
Missing bg and shadow graphics... additional Vampire card required... still not definitive port. (source. MVG Youtube Channel) |
In 2021 Agermose started all over again with a native AGA port. Will this vile feud come to an end once and for all for the Amiga Fanbase to live happily ever after?
In the meanwhile, I think we can better benefit from Cannonball Outrun Enhanced edition with the native RetroArch core, waiting for the native Amiga Outrun AGA port to come alive!
Featured in this video:
- Graphic pack: Mega Bezel Commodore Pack
- System: Amiga 1200 Synth
- Display: Procedural Mega Bezel Black
- Profile: EXTREME
- Lightning: DAY
Do you want to play like this? Then you will need:
- Mega Bezel Commodore Pack
- Mega Bezel Reflection Shader V0.9.022_2021-09-05 or later
- RetroArch v1.9.8 or later
- Cannonball core (downloadable from RetroArch interface)
For further documentation:
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