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Saturday, October 23, 2021

Outrun on Amiga: a vile feud! And a Cannonball solution

Here's a gameplay of Outrun Enhanced remake on Mega Bezel Commodore Pack Amiga 600 HD + JVC TM-H150CG PVM (aka CRT Series Bezeltron-002M) on Retroarch 'Cannonball' core.

Sega 1986 classic Outrun had a very, VERY low quality Amiga porting by US Gold one year after the coin-op release: everything from the cult soundtrack, the graphic and performance was messed up in a somewhat rushed and disappointing conversion. To add insult to injury, they even added an horrible digital voice intro, kind of a warning of how bad the gameplay was going to be as soon as START is pressed.

Cheesy assets + poor palette + unplayable framerate = Amiga Outrun from US Gold

Fastforward to 2009, coder Chris White started building his own Outrun engine from scratch, fixing bugs and adding native widescreen, hi-res rendering, new game modes and lots of quality-of-life enhancements. The engine was named Cannonball after the movie that was the main source of inspiration for Yu Suzuki masterpiece.

David Carradine is... CannonBILL!

In 2017 Lantus360 aka Modern Vintage Gamer released his own Amiga RTG porting of Cannonball to Aminet, finally fixing the outrage to Amiga enthusiasts after 30 years: much high hardware requirements and feature/performance compromises aims this porting to a pretty restricted user base.

Missing bg and shadow graphics... additional Vampire card required... still not definitive port.
(source. MVG Youtube Channel)

In 2021 Agermose started all over again with a native AGA port. Will this vile feud come to an end once and for all for the Amiga Fanbase to live happily ever after?

In the meanwhile, I think we can better benefit from Cannonball Outrun Enhanced edition with the native RetroArch core, waiting for the native Amiga Outrun AGA port to come alive!

Featured in this video:

  • Graphic pack: Mega Bezel Commodore Pack
  • System: Amiga 1200 Synth
  • Display: Procedural Mega Bezel Black
  • Profile: EXTREME 
  • Lightning: DAY

Do you want to play like this? Then you will need:

For further documentation:

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