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MULTI-FLOPPY DATA SIMULATOR (DFx)
The 'data-simulator' adaptor on the left side is equipped with a dot matrix display showing status from DF0, DF1, DF2 and DF3 in real-time, meaning you get LOTS of information about disk activity. 'Data-Simulator' UX is based off IRL Gotek adaptors, hence the codification of disk access and the track count.
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DISK PRESENCE SWITCHESa row of on-off switches indicates that the floppy unit contains media. If you eject volumes via the FS-UAE menu, you will see the switches toggling positionDISK TRACK DISPLAYshows the cylinder currently being read. Empty floppy units will show dashes in place of cylinders numberDISK ACCESS NOTIFICATIONSshows the Read Access (RA) and Write Access (WA) for each floppy unit
LED INDICATORS (ODD, HDD, POWER)
LED indicators on the right side give a real-time glimpse of data units and power activity via classic Amiga blinking LEDs.
| On the Right: HDD & POWER activity |
HARD DISK (HDD) LEDshows reading/writing activity for all of the hard disk units via a blinking LEDOPTICAL DISK (ODD) LEDshows reading activity for all of the optical disk units via a blinking LEDPOWER LEDshows energy supply status via an on/off LED. Some applications shut the LED off in run-time
AUDIO INDICATOR (HEADPHONES)
Audio indicator is included on the upper part of the 'data-simulator' adaptor on the left side. It's shaped like an headphone and shows three different audio output statuses based on colored lightning.
NO LIGHTmeans audio is off, blue light means audio is onYELLOW LIGHTmeans you're playing an audio CDRED LIGHTmeans something is not working correctly (ex. empty audio buffer)
POSTPROCESSING & FX
This graphic theme leverages on a mix of FS-UAE rendering effects to achieve a nice retro-feeling. Old displays were not as pixel-perfect and sharp as nowadays LCD/OLED panels, so old graphics assets may benefit from some postprocessing at the expense of minimum CPU/GPU calculation power.
Default theme.conf file includes:
scanlines = 1
scanlines_dark = 6
scanlines_light = 3
shader = curvature
fsaa = 4
texture_filter = nearest
THEME SCALING AND POSITIONING
This graphic theme is hard-coded and tested for 1920x1080 Full HD standard resolution. Amiga content is preset to specific display rectangle values corresponding to the graphic overlay transparency.
This way I can achieve nice visual results with zero configuration, nonetheless this may introduce some negligible overscan and aspect ratio inaccuracies, because of the curvature shader and different PAL/NTSC output standards.

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