INTRO
Emulation is evolving from retro-nostalgia to enhanced retro-gaming, leading to modern ways to enjoy our imperfect memories and bringing back this strange “I’ve been there, but something’s different” feeling.
Somebody says modern emulation is missing that ancient connection between the gamer and the original hardware: to me, gameplay is the king but... when it comes to the systems of my youth, retro nostalgia kicks in.
I'm an Italian graphic artist and this is my love letter to Commodore devices: a special graphic pack for use with RetroArch and HSM Mega Bezel Reflection Shader.
ACKNOWLEDGEMENTS
PERSONAL THANKSGIVING
I'd like to thank people who supported me in the project:
- My father Rocco, for introducing me in Commodore computers gaming at the age of four
- My girlfriend Sabrina for supporting me in doing something funny, just for fun sake
- HyperSpaceMadness for his impressive shader and near-daily support
- The Mega Bezel Community for setting such excellent design quality standards
MEGA BEZEL COMMUNITY
HyperSpaceMadness Mega Bezel Reflection Shader is an impressive real-time postprocessing framework simulating CRT technology features while mitigating its worst, obsolete defects. The framework integrates tools from Guest-DrVenom, CRT-Geom Deluxe, LCD-GRID, NewPixie, EASY-Mode and ZFAST and has some never-seen-before original features like procedural bezels, real-time reflections, ambient illumination and the unique GLASS visuals.
TheNamec Retrogaming Packs rely on Mega Bezel Reflection Shader engine to enable several advanced features, eye-candy visuals and bullet-proof solutions:
PERFORMANCE PROFILESbuilt upon Mega Bezel Reflection Shader GUEST-DrVENOM and ZFAST presetsZERO-CONFIG PRESETSunique effect chain for performance, models, displays and ambient lightningMODULAR DISPLAYSa wide array of displays, bezels and backdrops presetsSCALABLE FRAMINGreal-time gaming area scaling and customizationADAPTIVE DESIGNflexible assets and dynamic centering enable for ultra-widescreen ready presetsPROCEDURAL BEZELSreal-time generated bezels and frames with light and dark variants, full with complete with per-model decalsAMBIENT LIGHTNINGa flexible day and night experienceINTRO SEQUENCEScustomized per-model and per-system startup intro imagePOST-PROCESSINGoptimized combinations of ScaleFX upscaling and smoothing, MDAPT blend dithering, color grading, CRT grid/mask and scanlinesLO-FI MONOCHROMErealistic '80s plasma experience with amber, green and white phosphors and tube surface texture/shadows
More info on HyperSpaceMadness Mega Bezel Reflection Shader at https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates.
Many artists decided to experiment with Mega Bezel, leading to a creative community with shared ideals and design principles. I'd like to thank my fellows in this pixellous voyage for providing a continuous stream of inspiration, cool ideas and technical knowledge:
- Duimon https://forums.libretro.com/t/28146
- Soqueroeu https://forums.libretro.com/t/34301
- Orionsangel https://forums.libretro.com/t/10604
- CyberLab https://forums.libretro.com/t/35606
REDDIT R/CRTGAMING COMMUNITY
People from r/crtgaming subreddit is an precious source of information about CRT technologies applied to both retro and modern gaming. While gathering material for incoming CRT packs development I got lots of responsive feedback, visual references, pool results and tech insights from them. I'd like to kindly thank u/Hudson_bee for providing me high-quality closeups of his JVC dt-v1710.
Can't recommend r/crtgaming enough for getting your feet wet in cathodic tubes! https://www.reddit.com/r/crtgaming/

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