Heya brothers in pixels!
Following experimentations with CRT shaders, I decided to release an intermediate RC to include a separate chain for slot-mask and aperture-grille.
This includes heavy modified versions of some really nice pixel shaders from the Libretro community:
Commodore displays are set to Slot-Mask. Procedural bezels make use of Aperture-grille.
Mega Bezel Commodore Pack RC3.1 (May 1st, 2022)
New release for public testing, added a new pixel shader chain to customize displays CRT visuals. BONUS: squashed some minor visual bug.
Software requirements:
- RetroArch v1.9.8 with aspect ratio set to ‘full’
- HSM_Bezel_Reflection_V_0.9.106_2022-03-24_Rev_1
Features:
- Added
CRT-TECH CHAIN
to get pixel shaders customization according to actual IRL display technology
Enhancements:
- Added
CRT-TECH SLOT-MASK COMMODORE
for Commodore displays visuals (based off CRT-A2080-HiResSmartResShader by Guest.R & Rincewind) - Added
CRT-TECH APERTURE-GRILLE SHARP
for procedural bezels visuals (based off Death-to-Pixels by Cyber)
Fixes:
- Fixed
SCALE PRESETS
for better visual coherence across curved, flat and integer (tnx Ryusan) - Fixed
SCENE PRESETS
to fix tube reflections texture (tnx HyperSpaceMadness) - Fixed
GITHUB REPO STRUCTURE
to ease out the updating process for advanced users (tnx HyperSpaceMadness)
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